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Working on phone and tablet

The “⋯” menu, panels as sheets, clip actions on a long press, and pinch to zoom.

4 min

Ondo Studio runs properly on a phone and on a tablet: the same editor, the same features, the same export. Only the interface rearranges itself for a small screen — buttons move elsewhere and a few actions are summoned differently. This guide collects those differences in one place.

The rule behind it is simple: a small screen has little room, so what you need most stays visible and everything else is one tap away.

On a phone the top bar keeps three things: the playback controls, the timecode and Export. Export is deliberately never hidden — it's the end of the job, and you shouldn't have to hunt for it.

Everything else is gathered behind the “⋯” button. Tap it and a sheet rises from the bottom holding exactly the same controls the big screen has:

  • Undo and redo — two wide buttons at the top of the sheet.
  • Projects and New project — switch between projects or start a fresh one.
  • The Auto tools — remove silence, beat effects, auto-ducking, split screen and auto-edit. They all work on a phone.
  • The shortcuts list, the language switch and the theme (dark or light).

The Media and Properties panels

On a big screen the media panel sits on the left and the properties panel on the right, both always visible. On a phone they become sheets that slide in from the edge: media from the left, properties from the right. Each has its own button, and you close a sheet by swiping it away or tapping outside it.

What's inside is the same panel as ever: import, the music library, text and stickers; and in properties the transform, effects, text, mask and fades. Nothing has been cut down.

Clip actions — press and hold

There's no keyboard, so S, Ctrl+D and Delete are out. In their place there's a long press: hold your finger on a clip for half a second (500 ms) and a sheet of clip actions rises from the bottom.

Split

Cuts the clip in two at the playhead. If the playhead isn't INSIDE the clip the button is greyed out — there's nothing to cut.

Duplicate and copy

Duplicate makes a copy on the spot; copy puts it on the clipboard to paste later.

Delete

Two of them: a plain delete, which leaves a gap where the clip was, and a ripple delete, which pulls the following clips back and closes it.

Working with your fingers

A finger is a much blunter instrument than a mouse: it can't hit a pixel. So on a touch device the interface quietly grows a size — while on a mouse it stays compact.

  • The trim handles get wider, so stretching or shortening a clip edge is actually possible.
  • The handles in the preview get bigger — dragging, rotating and stretching a layer works with a finger too.
  • Buttons become at least 40 px, so you don't keep hitting the one next door.
  • The timeline is taller, the track-header column is narrower, and the toolbar scrolls sideways — most of the screen goes to the work.

Pinch to zoom the timeline with two fingers: pinch out and you see the whole project, pinch in and you're working frame by frame. One finger drags the timeline sideways.

Exporting on a phone

The export button is right there in the top bar on a phone too, and it behaves exactly as it does on a computer: choose the quality and the height, and a finished mp4 is downloaded.

Common questions

Do I get every feature on a phone?

Yes — effects, transitions, text, keyframes, masks, the auto tools and the export are all there. Only the way you reach them changes: a long press instead of a shortcut, a sheet instead of a side panel.

If I connect a keyboard to my tablet, do the shortcuts work?

Yes. The shortcuts simply listen for key presses, so once an external (Bluetooth or USB) keyboard is attached, Space, S, Ctrl+Z and the rest start working immediately.

I held a clip down and no menu appeared.

Your finger probably moved: a long press needs half a second of STILLNESS, and any drift is read as dragging the clip. Try again without moving.

Big video files feel slow on my phone.

A phone has less to give than a computer, and 4K material is heavy. The fixes: don't zoom the timeline in too far, temporarily hide the tracks you're not using, and shoot or export your source at 1080p where you can.