Exporting to mp4
Choosing quality and size, exporting a range, and what makes export fast or slow.
4 min
The timeline is a recipe: instructions about which clip appears when and with what effects. Your browser re-cooks it every time you press play. But you can't upload a recipe to YouTube or send it to a friend — for that you need one finished file. Export is what makes it: it turns the whole recipe into a single mp4.
The important part: all of this happens on your own machine. Your video is never uploaded, never sent to any server — the browser draws the frames, assembles the mp4 and saves the finished file straight to your disk.
The export settings
Press “Export” at the top and a small dialog opens. There are three settings, and most of the time you don't need to touch any of them: the defaults are already right.
Height
The pixel height of the video: 1080, 720 and so on. The width follows AUTOMATICALLY from the project's aspect ratio, so a vertical project gives a vertical file. The list offers your project's own height plus the standard ones BELOW it: you can't invent detail that isn't there.
FPS
Frames per second: 24 (the film look), 25, 30 (the usual) or 60 (smooth motion, for gameplay and sport). Match your source footage — exporting 30 fps material at 60 adds no smoothness, only file size.
Quality
Low / Medium / High — the trade-off between file size and cleanliness. “High” is the default and is nearly always the right call. “Low” is for a quick preview or squeezing the file through a messenger.
Exporting just a slice
Want a single scene rather than the whole project — a short clip pulled out of a long video, say? Mark a play range.
- Set the start of the range at the playhead
- I
- Set the end of the range at the playhead
- O
- Play back just that range to check it
- Space
Once a range is set, a “Selected range only” option appears in the export dialog. Turn it on and only that slice is rendered — and the resulting file still starts at zero seconds, with no empty run-up at the front. You can also drag the range handles along the top of the timeline.
Audio: everything is mixed into one
During export all of your audio tracks — the voice, the music, the sound that came with the videos — are summed into a single soundtrack. This is called a mixdown: dozens of separate sources become one final audio stream.
Every choice you made goes into that mix: track and clip levels, fades, audio effects, mute and solo. In other words, what you hear in the preview is what lands in the file. Give the sound one full listen before you export.
The wait: how long, and why
Export isn't an upload — it's computation. The browser redraws every single frame: decode the video frame, apply the effects, lay the text on top, then compress it and append it to the mp4. One minute at 30 fps means doing that 1800 times.
- What makes it slower: a big height (4K), a high frame rate, many layers, effects, transitions and — of course — the length of the video.
- What makes it faster: a stronger machine and a smaller height. For a test run export at 720p, and once everything checks out, re-export at 1080p.
Browsers: what works and what doesn't
Export leans on a browser feature called WebCodecs — a fairly new technology that lets code compress video directly. Support for it is not the same everywhere.
Chrome / Edge — recommended
Fully supported. The most reliable choice for exporting, and the fastest too.
Firefox — works
Export works, but the audio is written with the Opus codec instead of AAC. Modern players and social platforms handle it fine; some older software may play the video without sound.
Safari — unreliable
WebCodecs is limited here. You can edit, but the export may simply not run. Switch to Chrome or Edge to get the file out.
Common questions
Where does the file get saved?
Into your browser's normal downloads folder — just like any download. Except this time it isn't coming from the internet, it's coming from your own machine.
My video came out black or empty.
That's usually a video decoding problem (on some machines the hardware decoder is broken). The studio normally detects this and switches to software decoding by itself. See the Troubleshooting guide.
Can I pause an export and resume it later?
No. You can cancel, but there's no resume — it starts over. So check everything before you launch a long export.
Can I save the project itself as a file?
Not yet — the project is saved automatically inside your browser. To move it to another computer, export the mp4. There's more in the “Projects and saving” guide.